Tuesday, March 11, 2025

Final Promotional Package

 This part of my blog will be to showcase our final products

Music Video



Link to video in GDrive (in case link fails or gets taken down): https://drive.google.com/file/d/14B3cRNuE2n8Xz0XtdGYkgf20cmToyT_D/view 

Digipak




Digipak front cover (right) and the back cover (left)

Digipak inside


Social Media Page

Link to Instagram social media page: https://www.instagram.com/nadavanyaa/
Link to Carrd website: https://vanyaviani.carrd.co/


Social media (Instagram) profile


Social media (Instagram) posts



Social media posts (Instagram) showing audience engagement


Artist's Carrd website

Critical Reflection

This part of my blog will be for my CCR essay

For our music video, we decided to do Catch Me in the Air by Rina Sawayama (2022) which is part of the indie pop genre. As for our star, Vina Viani, we created her with the intention of her being an inspirational role model to our target audience of young (15-25) Indonesian women through a family-friendly, passionate and independent persona. We want to show our audience a dominant reading that encourages them to value their (familiar) relationships and to pursue their dreams regardless of difficulties. This essay will be a critical reflection that shows how my team utilised genre conventions, representations and technical elements to create a consistent brand identity as well as how we engaged with our audience.

Genre conventions are an important part of any media production. According to Steve Neale, genre conventions change over time and it is crucial for producers to conform or subvert from these conventions to properly engage their audiences. By conforming, we are able to keep audiences interested through providing them with something familiar while subverting allows our product to stay fresh and stand out from other productions in the same genre. For indie pop, common genre conventions include vibrant colours, tracking movement, retro effects and romantic narratives (Chappell Roan - Casual [2023], Beabadoobee - Glue Song [2023]). For most of our music video, we often conformed. We did this by using vibrant colours (Fig 1.0) through the use of natural lighting & using vibrant backgrounds (nature, vibrantly coloured room), using old recordings & childhood reenactments that gave the music video a nostalgic retro theme and lastly by using a tracking camera movement in performance scenes that kept focus on the star. We also agreed that we wanted to subvert from the romantic narratives convention as we felt like this may not align with our family friendly persona that targets younger audiences.



(Fig 1.0) An example of our use of vibrant colours


Our digipak mostly conformed to indie pop digipak conventions, which happen to be similar to indie pop music video conventions. Something unique about the indie pop genre is the fact that indie is a genre often associated with low-budget productions whereas pop is often associated with high-budget productions so the budget quality of the indie pop genre is left up to the producer’s own capability, budget and personal preferences. For us, we ended up leaning towards the low-budget convention of the indie genre as this would allow audiences to better connect with our content as it would appear more relatable and realistic to them. This was reflected in our digipak as we opted for a lower-budget option that used props that can easily be made and found at home (drawing, music sheets, crayons, dolls etc.) This created advantage of the digipak having a ‘homey’ feeling which strengthened our production’s brand identity of nostalgia and childhood memories. Another common convention in the indie pop genre is the use of sepia or desaturated filters to make a product appear retro (Clairo - Sling [2021], Wallows - Tell Me That It's Over [2022]). The digipak subverted this as we wanted to create a dreamy feeling that can compliment our nostalgic brand. To do this, the digipak used vibrant colours (Fig 2.0) as vibrant colours can make a product appear dreamy as it can make a product feel ‘unnatural’ or unreal.

(Fig 2.0) A lack of sepia tones & desaturated filers


Our primary representation was young women which we portrayed as ambitious and hardworking. This representation can encourage our target audience to engage with our content as audiences often use role models in the media to shape their identity (Identity - Gauntlett). We represented this group by using a young woman as our star. In the music video, we showed her growing up and changing as time passes since it allows her to become relatable to our audience, which we did by using long shots to ensure that our mise-en-scene is visible, showing the passage of time and her continued dedication to her passion despite challenges (Fig 3.1-3.2). Stuart Hall’s representation theory suggests that representations in a media product will reflect those creating products, therefore we subverted the stereotype that women are weak by showing her as a strong ambitious woman (which we emphasised through low angle shots [Fig 3.3]) since everyone in our group is a young woman themselves.



(Fig. 3.1: Left, Fig 3.2: Right, Fig 3.3: Below) The star's room changing (posters adding overtime, calendar dates passing by, checklist changing etc)


Another one of our representations is family, typically a mother-daughter relationship. This is a core theme of our narrative and was especially important for our family-friendly brand identity. We kept this representation consistent across all our products by using technical elements to tie back to this theme. The digipak featured a doodle reminiscent of child artwork that depicts a mother-daughter pair (Fig 4.2) whereas on the star’s social media she is shown sharing pictures of her from her childhood (Fig 4.1) with her mom. In the music video, this theme is most prevalent as we can see the mother grow to be a huge motivator in her life using cutaways (Fig 4.3) but the absence of her direct appearance, emphasises her absence in the star’s life (due to her illness). The constant theme of family shows that the star is compassionate and values her family. This is stereotypical of mother-daughter relationships as they are often portrayed as close and important to each other in media (Yura Yunita - Dunia Tipu Tipu [2022]).

(Fig 4.1: Left. Fig 4.2: Middle, Fig 4.3: Right) Themes of family in our star's social media page, digipak and music video.


According to Clay Shirky, audiences expect media content to be interactive which is why audience engagement is a core part of creating a media production. One way we can achieve this is through the uses & gratification of social relationships as it allows fans to interact with the star (Fig 5.1) and other fans (Fig 5.2). In social media, one of the best ways to encourage social relationships is through the ability to interact with social media posts via liking, commenting or sharing. Our star encourages this by creating posts that ask the audience a question and thus encouraging them to comment. Alongside the use of hashtags to help boost our star in social media algorithms (particularly Instagram) which allows us to gain a higher audience reach in order for our star to expand her fanbase. Additionally, audience engagement is further strengthened through our star’s social media which includes a customised webpage (Carrd) that links social media pages, merch store, tour dates etc. as this encourages her fans to explore more of our star’s products and contents.


(Fig 5.1: Left, Fig 5.2: Right) Audience engaging via Instagram post
 

To conclude, our products all come together to create a branding that centers around nostalgia, childhood memories, family and passion in order to attract our target audience of young passionate women to successfully promote the artist's album and encourage them to pursue their dreams to become independent. Overall, I believe that our products has delivered this message effectively as these themes are shown consistently throughout the technical elements in all our products but if I were to change anything, it would be to simply space out our production process more as a lot of things ended up rushed and so may not have been at their maximum potential during the final.


Link to CCR Google Doc: https://docs.google.com/document/d/1BLH5FUyvpG0IF1f9E18ns9ckCIyBi0kD0NynBM26vd8/edit?usp=sharing

Monday, March 10, 2025

Sunday, March 9, 2025

Music Video Regulation

This blog post will discuss regulations we had to follow and how we worked with them. This blog was done by Aurel (me) and Regine.

Regulations

This part of the blog was done by Aurel (me).

Regulation is important to keep audiences safe from content that may not be suitable for them. In our music video, we had to follow regulations set by Cambridge and by our school to ensure our audience's safety.

Cambridge Regulations

  • Use English songs or add English subtitles to non-English songs. 
  • Avoid topics that encourage drug use, harmful substances & content, and suicide.
  • Vehicle usage was advised against

Implementation

We implemented these rules in our music video by using an English song, excluding creating content that may include drug us and harmful actions/substances.

Initially, we wanted to include the use of vehicles in our music video's intro as we had not known these regulations yet. However, we opted against this anyways as we felt it would be risky to film a vehicle in a tight road.

School Regulations

These rules were created by our school and teacher as our music video will be showcased by the school and so must have content that is appropriate for students.
  • No bad language
  • No explicit songs
  • No violence

Implementation

We implemented these rules by using a song that does not have any bad language or explicit themes and by producing content that avoids showcasing any form of violence.

Rating

This part of the blog was done by Aurel (me).

As we are Indonesian producers releasing content to a dominantly Indonesian target audience, we wanted to use the Indonesian rating system for music videos. However, I struggled to find information on it so we decided to use the British Rating System instead. 

According to this rating, our music video falls under (U) Suitable for All. This is due to the reasons listed below:
  • No dangerous behaviour
  • No discrimination
  • No drugs
  • No bad language
  • No nudity
  • No sexual behaviours or references to it
  • Lack of threat or scary scenes: Although there are no particularly scary or threatening scenes, death is a huge theme in our music video. This may be upsetting to children but death is not directly shown and the music video intends to give out a reassuring outcome which keeps us suitable for this rating.
  • No violence or injury
This rating is advantageous to us as it helps us maintain our family friendly brand image and is suitable for our target audience (15-25 yr olds)

Licensing Email

This part of the blog was done by Regine.

To understand why this blog was essential to our project, I first looked into the importance of copyright. Copyright grants exclusive rights to the creators of original music, which allows them to control the usage of their work. Licensing is a legal agreement that grants permisison to use copyright music.
We had chosen our music video to cover Rina Sawayama's song 'Catch Me In The Air' and were told we had to request the license for the music. I researched the label in which Rina Sawayama was under (Dirty Hit Record) but I found that the licensing agent was under Universal Music Publishing Group. Their Contact Us page on their website led me to this email, communications@umusic.com. I wrote the request email as follows;


As I had expected, we did not receive a response. However, we decided to move forward with our project as we felt as though we aren't misusing or profiting off our music video

Self-reflection:
  • This task was beneficial as it allowed us to ensure if our content aligns with our target audience as it prevents our target audience from avoiding our content due to the rating not being suitable for them. 
  • The licensing email was also beneficial since it lets us avoid any legal trouble and ensure that we would be able to gain copyright permission.